Summary
Apart from 3D displays that either do or do not need glasses, and VR headsets, most computer displays offer a picture that’s flat as a pancake. However, there is another approach to displaying images that’s much more substantial. If you really want to feel like the virtual world is in the room with you, then volumetric displays are what you want.
What Is a Volumetric Display?
A volumetric display creates images with apparent volume. In other words, it’s not just a flat image on the surface of a screen. It’s a representation of actual volume. This is why volumetric displays don’t have pixels, instead they have “voxels” orvolumetrix pixels. Think of tiny cubes, and the more if them you have, the finer the resolution of things you can represent.
With a volumetric display, a 3D object appears to have size and shape. you may look past it, walk around, it and basically look at it the way you would any real object. There are different ways to create a volumetric display, just as there are different ways to draw a picture on a flat panel. In general, there are three approaches:
Regardless of how you reach the final result, the image data used to feed these displays must have volumetric data too. Which is less common than you might think. Most 3D graphics today are “rasterized” which is the process of computing what a 3D scene would look like mapped to pixels on a flat screen.
Current Example of Volumetric Displays
The image up there is from a viral video of a special version of Doom calledVoxel Doomwhich, as the name suggests, converts classic Doom so that it makes use of voxels instead of flat 2D sprites.
This particular display is a swept-volume design created by James Brown, a Wētā Workshop graphics engineer. As heexplains:
This display works by spinning a matrix display rapidly about a vertical axis, lighting up each LED as it passes through part of a 3D image.
Then there’sLooking Glass, who make 3D “holographic” displays, although strictly speaking, these aren’t really holographic. These devices uselight field technology, where multiple perspectives are projected from within a box to simulate a 3D object that changes with the viewer’s position.
Then we have VLED technology fromVoxon Photonics, which uses light points suspended in 3D space, as this somewhat creepy floating head explains.
I expect we’ll see more and more takes on volumetric displays over the next decade, probably starting with public displays in shopping malls or convention centers. We could still have the giant shark fromBack to the Future 2, if a decade or two late.
Why These Displays Could Be Useful
Apart from the obvious commercial uses, there are many reasons to want volumetric displays. There are plenty of uses in fields like science, engineering, and medicine. Of course, you can achieve the same basic result with augmented reality and something like anApple Vision Pro, but it’s more elegant and far less expensive to have one display everyone can see without needing a $3500 headset for each person or even a few hundred bucks a pop each for aMeta Quest 3.
Apart from visualization for serious purposes, there’s plenty of potential for this as another way to display entertainment content. Video games and a whole new way of making movies are just two possibilities.
There’s a Long Way to Go
While volumetric displays are undeniably cool, they’re also still quite crude and can’t hold a candle to the fidelity of 2D screens or augmented reality or virtual reality display technology. Over time, I expect the color and resolution of volumetric displays to get better, but I don’t expect it to happen tomorrow. Nonetheless, I can’t wait until the first commercial models for regular folks become a reality, or at least until we can see them in public.