FBC: Firebreak, the first multiplayer game to ever come from Remedy Entertainment, is currently set to release on June 17. The news comes via the latest developer stream of the game, which you’re able to watch below. The game is slated to release on PC,PlayStation 5, andXbox Series Xat $39.99. The Deluxe Edition will cost an extra $10, and include cosmetics and voice packs.
What is FBC: Firebreak?
InFBC: Firebreak, you and your two teammates play as members of the Firebreak team. These are employees of the Federal Bureau of Control that volunteer to fight back against the Hiss following the interdimensional beings taking over The Oldest House fromControl.
You will take on various missions, or jobs, to take down various paranormal artifacts and enemies. For example, in Paper Chase, sticky notes are multiplying and taking over the bodies of bureau agents that get overwhelmed. You will work to destroy thousands of sticky notes scattered all over the place as well as enemies who charge at you covered in sticky notes called shufflers.

FBC: Firebreakwill receive additional content after launch in the form of new jobs to play which everyone will have access to for free. There will be battle passes that players can buy into that act similarly to the warbonds you find inHelldivers 2. All content that can be found in those requisitions will always be available for players to access, so there is no need to worry about FOMO (as long as the servers are on).
Customizing Jobs
There are three ways that jobs can be adjusted in the menus before you begin. First, clearance level. This number is set between one and three and decides how many sections you fight through before the mission can be completed.
The higher clearance, the more ground you have to cover. Threat level decides the intensity of enemies attacking. The third form of customization, corruption, was not shown in detail, but it affects the randomized elements of the mission.

Loadouts
Loadouts play a big role in how your character will perform in jobs. There are three crisis kits you can choose from that behave differently from each other, and all of them are designed for certain context areas that will aid your team.
Objects of Power will be felt throughoutFBC: Firebreaklike they were inControl. One particular example we saw of equipment you’re able to use is a garden gnome that calls in an electrical storm for a prolonged period. It is unknown as of this writing if content updates will include new crisis kits or equipment additions.

FBC: Firebreakis focused on expanding and building up the world thatControlintroduced. We know that game will be getting a direct sequel in the future, but this seems to be a smaller experimental project for Remedy as the team work towards that goal and other projects in the pipeline, like theMax Payneremake or a potentialAlan Wake 3.